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PORTFOLIO

Metroidvania Item Collection

Metroidvanias take the movement and level design of platformers, and combines them with the action and item progression of an adventure game. Click below to learn more about what went into the item progression portion of that.

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JRPG Battle System: Update

Last time, we took a brief look at a turn based combat system typically seen in JRPG's. That has now been updated and expanded upon. Click below to learn more about it.

Planetary Planter

Planetary Planter is a third-person open world farming simulator set on an alien world. In this game, you have to collect seeds, grow celestial bodies, and create constellations. Click below to learn more about the programming and challenges behind it.

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UI Puzzle Prototype

Puzzle games are a genre that allow the player to think about and approach a problem in a different way from most genres of games. Thus, I decided to experiment with a puzzle game prototype involving UI navigation. Click here to learn more about it.

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Turn Based Battle System

Turn Based combat mechanics have been a staple of video games ever since the 1980's. Over time, mechanics surrounding this system have changed, but the fundamentals remain the same. Click here to see what inspired me to do this, and some challenged I faced along the way.

The Tundra

The Tundra is a text based survival game set in a frozen wasteland. I wanted to test my skills with a format that I've never done before, and try to integrate a story into it. Click here to learn about my experience.

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